Warlord: Awaji field note
Warlord: Awaji Beginner Guide – First Campaign & Tutorial
A practical Warlord: Awaji beginner guide for first campaign steps, tutorial recovery, starting resources, camp, troops, and early combat.
Quick answer
Start with the current release build and complete each highlighted tutorial objective before moving on to the next one. If a tutorial sequence does not advance, first check that Steam has downloaded the current game update and keep a record of the exact objective text before trying recovery steps.
Do not treat the demo's six-retainer limit as a campaign cap. The developer confirmed that limit for the demo and said campaign progression works differently.
Your first 10 minutes
- Finish the highlighted tutorial prompts before exploring beyond the starting objective.
- Keep the starting resources available for the first camp, troop, and attack steps.
- Use the pause menu when you need to read instructions or inspect the battlefield.
- Return to camp between engagements to recover troops and prepare equipment.
- Use Army Progression for ranks, retainers, capacity, cavalry, and ranged units.
When a tutorial objective does not advance
Follow the current on-screen objective exactly, rather than assuming an early capture or side activity is required. Record the objective text, your location, and the actions that preceded the issue; those details are more useful than guessing at a fix.
If the tutorial does not advance
First let Steam finish any available update, then reload the latest tutorial save and retry the current objective. See the dedicated tutorial-stuck troubleshooting guide for a safe recovery checklist.
First checks before you play
- Open the release page and then confirm the live purchase state and regional price on Steam.
- If you are using the sample, start with the demo guide so you know its scope.
- If you are in the campaign, treat demo-only limits as boundaries, not final rules.
- Keep exact numbers separate from qualitative developer descriptions. This site does not publish unverified formulas, caps, or build orders.
If you are starting with the demo
The demo is a bounded combat scenario. Demo Update 2.0 added cavalry and ranged combat, and a March 2026 developer reply identifies six retainers in that demo.
Use the demo to learn:
- How movement and contact feel in combat.
- How cavalry and ranged combat appear in the current sample.
- Where the sample stops instead of assuming the same limit applies to the campaign.
Then read Combat Basics & Terrain for the documented terrain effects and Army Progression for the campaign boundary around retainers, groups, promotions, and equipment.
If you are starting with the campaign
Public developer reports describe a continuous conquest campaign rather than the demo's separate combat scenario. They also describe recruited warriors, leaders and followers, transferred equipment, a movable camp, captured forts, basic alliances, and settlement inventories.
Use this order:
- Check Release Date, Price & Platforms for the dated store facts and PC requirements.
- Read Campaign, Camps & Factions to understand the world, camp, forts, alliances, and resources.
- Read Ranks, Retainers & Army Progression before interpreting troop caps or promotion rules.
- Read Combat Basics & Terrain before planning routes around slopes, water, elevation, and night visibility.
First army decisions
The public sources used here support the direction of army management, not a final optimal roster. Treat these as safe checks:
- Keep the demo's six-retainer statement attached to the demo.
- Expect campaign organization to involve leaders and followers.
- Expect equipment transfer to require inventory items before troops can receive them.
- Avoid claiming a final rank table, army cap, XP formula, or upgrade priority until the public build can be checked.
First settlement and resource decisions
The campaign sources describe finite settlement inventories and convoys moving goods between inventories. They do not publish final quantities, replenishment rules, best farming routes, or a complete economy table.
For now:
- Track which settlement or camp fact came from a developer report.
- Avoid assuming an infinite resource source unless the current build shows it.
- Treat convoys and settlement inventories as systems to observe, not as a solved farming route.
- Use Campaign, Camps & Factions for the current evidence boundary.
Mistakes to avoid
- Do not copy an old demo rank path into a campaign progression chart.
- Do not assume trees or bushes hide formations; the documented concealment condition is night visibility.
- Do not invent a price, unlock hour, control input, stamina formula, or campaign cap.
- Do not treat one reported demo issue as a universal full-game bug.
